LOXONE

Loxone control: how it works

The whole of Larp Space behaves as one technical organism. Instead of a dozen separate remotes, apps and switches there is a single Loxone system holding light, temperature, air, blinds, ceiling fans, sound and room access in one hand. Designed and deployed by Luksystem Częstochowa.

From a sensor to a scenario

1. A Miniserver, not the cloud

The heart of the installation is a Loxone Miniserver in the switchboard. All the logic runs locally, inside the building — scenes fire instantly and keep working without an internet connection. The cloud is only a convenience for remote monitoring.

2. Every device wired separately

Lamps, blinds, air conditioning, ventilation, fans, audio zones and locks are wired individually rather than in groups. The system can therefore change a single lamp or a single room without touching the rest of the venue.

3. Scenes, not settings

On top of that we build scenes: ready-made sets of states for every device. One command and the space moves from “conference” to “reactor failure” — blackout, colour, sound and temperature included.

What triggers a scene

  • A wall button (short and long presses map to different scenes)
  • A tablet or phone — the Loxone app with a plan of the whole venue
  • A schedule (time, weekday, sunrise and sunset)
  • Automatically — from temperature, air quality and presence sensors
  • Your voice, through the ElevenLabs-based AI layer

What Loxone controls

This is not “smart lighting” bolted onto an ordinary building. At Larp Space Loxone runs seven areas at once — which is why a scene covers the entire space, not just the lamps.

RGBW lighting

Effect lighting is controlled lamp by lamp — each one with its own colour, brightness and transition. Functional lighting in the apartments and corridor sits on the same system.

14 linear RGBW lamps + 3 hexagonal RGBW lamps

Air conditioning and temperature

Zoned air conditioning with a target temperature per room. The system knows when the venue is occupied and when standby mode is enough.

Separate setpoints for the apartments and the main hall

Ventilation

Air exchange is handled automatically — including the breaks between game blocks, when a dozen or more people have spent hours in the hall.

Fresh air intake, scheduled airing

Blackout blinds

Electric blinds on every window. Full blackout is one item on the scene list rather than manual work before the game starts.

All windows, controlled individually or as a group

Ceiling fans

In the main hall the ceiling fans work alongside the air conditioning: they move air under the four-metre ceiling and help clear smoke quickly after effects.

Main hall, variable speed

Sound system

Every zone can play something different: ambience in an apartment, an announcement in the hall, silence in the corridor. All from one panel.

3 audio zones in the main hall, the rest distributed across the venue (7 in total)

Access control

Entrances to the apartments and to the main hall open electronically. Access can be granted for the rental period and revoked afterwards — no keys to swap.

4 independent access points (apartments and main hall)

Example light scenes

The scenes below show what can live behind a single button. The list is open — tenants get ready-made presets, and on request we can record scenes tailored to a specific event scenario.

Station nominal

Everything works. For now.

Light
Cool white 4000 K, linear lamps at 60%, hexagons dimmed
Blinds
Closed, full blackout
Sound
Low system hum across the 3 hall zones
Climate
21 °C, continuous ventilation

Red alert

Something has gone wrong.

Light
Pulsing red, hall sections lighting up in sequence
Blinds
Closed
Sound
Alarm in the hall, voice announcement in the apartments
Climate
Ceiling fans at high speed

Power loss

Darkness you can hear people breathe in.

Light
Fade to zero, then single lamps at 5%
Blinds
Closed
Sound
Silence, then crackling in one zone
Climate
Temperature held, ventilation quietened

Nebula

A scene for stepping into another world.

Light
Smooth violet–cyan transitions, every lamp in a different phase
Blinds
Closed
Sound
Ambience spread over 7 zones, different layers in different rooms
Climate
20 °C, heavy fog ready to fire

Briefing

Working mode: training, conference, pre-game briefing.

Light
Neutral white at 100%, no colour, no animation
Blinds
Open, or blacked out for the projector
Sound
One zone with a microphone, the rest muted
Climate
21 °C, ventilation raised for a full hall

After landing

The game is over, the evening begins.

Light
Warm 2700 K, accent spots in the apartments
Blinds
Open
Sound
The tenant's playlist venue-wide, outdoor zone quieter
Climate
22 °C, hall aired out after the effects

Scene names are examples. The programme is run by the tenant — we provide the space, the technology and the prepared presets.

What happens without anyone lifting a finger

Getting ready before you arrive

A few hours before the rental starts the venue brings itself to the target temperature, airs the rooms out and sets a welcome light scene.

Blackout on one command

Blinds on every window come down together and daylight disappears — the move to complete darkness takes under a minute.

Airing between blocks

After a longer game block ventilation and ceiling fans step up to exchange the air in the hall before the next scene.

Night mode

At a set hour the venue quietens the audio zones, fades out effect lighting and leaves gentle orientation light in the apartments.

Access for the rental period

Four access points — the apartments and the main hall — receive permissions for the booking and lose them when it ends.

Standby mode

With nobody on site the system lowers the temperature, switches off unused circuits and keeps an eye on energy use.

Want to see it with your own eyes?

Rental available from the beginning of Q2 2027. Scenes and automations can be prepared for a specific event scenario — just tell us what should happen and when.